Use NSThread (or even the pthreads API) when you want or need to have direct control over the threads you create, e.g. you need fine-grained control over thread priorities or are interfacing with some other subsystem that vends/consumes thread objects directly and you need to stay on the same page with it. Such instances are rare, but they do occur, particularly in real-time applications.
Use GCD when your task lends itself well to simple parallelization, e.g. you just want to toss some work "into the background" with very little additional work, you have some data structures that you merely wish to serialize access to (and serial queues are great for doing that in a lockless fashion), you have some for loops that would lend themselves well to parallelization with dispatch_apply(), you have some data sources / timers that GCD's sources API will enable you to deal with easily in the background, etc etc. GCD is quite powerful and you can use it for a lot more than this, but these are all relative 'no brainer' scenarios where you don't want to get caught up in the initialization and setup tasks so much as simply "do basic stuff in parallel".
Use NSOperation when you're already up at the Cocoa API layer (vs writing in straight C to the POSIX APIs) and have more complex operations you want to parallelize. NSOperation allows for subclassing, arbitrarily complex dependency graphs, cancellation and a supports a number of other higher-level semantics that may be useful to you. NSOperation actually uses GCD under the covers so it's every bit as multi-core, multi-thread capable as GCD, though it also brings the Foundation framework along for the ride so if you're hacking at the POSIX layer, you probably want to use option #2.
SO link
Thread Management
- Threading has a real cost to your program (and the system) in terms of memory use and performance. Each thread requires the allocation of memory in both the kernel memory space and your program’s memory space.
- NSOperationQueue is objective C wrapper over GCD, so when you want more control over queue use that and for simple cases (where you want less overhead) use GCD
- In iOS and OS X v10.5 and later, all objects have the ability to spawn a new thread and use it to execute one of their methods.
- [myObj performSelectorInBackground:@selector(doSomething) withObject:nil];
- An operation object is a single-shot object—that is, it executes its task once and cannot be used to execute it again. You typically execute operations by adding them to an operation queue.
- An operation queue executes its operations either directly, by running them on secondary threads, or indirectly using the libdispatch library (also known as Grand Central Dispatch)
- you can execute an operation yourself by calling its startmethod directly from your code. Executing operations manually does put more of a burden on your code, because starting an operation that is not in the ready state triggers an exception. The ready property reports on the operation’s readiness
- When you add an operation to an operation queue, the queue ignores the value of the asynchronous property and always calls the start method from a separate thread. Therefore, if you always run operations by adding them to an operation queue, there is no reason to make them asynchronous
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), ^{
//this block runs on a background thread; Do heavy operation here
dispatch_async(dispatch_get_main_queue(), ^{
//This block runs on main thread, so update UI
});
});
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